basecamp vfx
after a week of working at basecamp, i have finally embarked on my houdini journey.
after days of rotoscoping dancing chicks with flying hair and fur jackets and hoop earrings, and 11 textures of realistic building i finally upgraded to houdini work.
thank god
but then again, its texturing.. trying to get used to the houdini interface but the renders in Mantra are really awesome.. i have yet to tweak the specular map though
the render above is just a basic render..no gi no nothing..
i m in awe of the people's work there.. i m like so far behind. really takes some getting use to.....
2 more balls to go.. and an animation of a bike to clean up..
they use alot of camera projection.. lol..
til next time..
oh i'll post a screen shot of a roto node view in Shake tomorrow.. hahahaha... its really really heavy